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The Design Process, by Jonas Althuis and Alessandro Rognoni.
The
Design
Process. Words and Images. Jonas Althuis and Alessandro Rognoni. "The
Design
Process" is our attempt at mapping various personal statistics throughout the
design
process.
…
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Language and Design Cognition: Toward a theory of Language Based Design, by Christopher Clarkson.
Language and
Design
Cognition: Toward a theory of Language Based
Design
. Christopher Clarkson. I want you to imagine this red bicycle I’ve been thinking about
designing
for a while.
…
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The Formal Basis of Post-modern Joke Design (of Design Jokes), by Editorial team.
The Formal Basis of Post-modern Joke
Design
(of
Design
Jokes). Words. Editorial team. Joke
design
is a historical, multidisciplinary, and interstitial practice. As such, it is (a priori) embedded in our understanding of the world as a joke.
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Inclusive Design is the Norm, by Inez Margaux Van Oeveren.
But building inclusivity is not limited to institutions; a big question mark about inclusive
design
is also emerging in the built environment.
…
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Who do we Design For?, by Jan Pruszynski.
Who do we
Design
for? Words. Jan Pruszynski. I have recently stumbled upon an article titled “Why you hate contemporary architecture” by Brianna Rennix and Nathan J. Robinson of the “Current Affairs” magazine.
…
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Space syntax as urban design tool, by Jack Pilkington.
Space syntax as urban
design
tool. Jack Pilkington. The following text is an adaptation of a resarch paper, written by Jack for AC1 on the topic of space syntax in urban
design
.
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House of Machines - AI in Design, by Nathan Kramer.
House of Machines - AI in
Design
. Nathan Kramer. Recent developments in artificial intelligence have posed a challenge to the world of architecture and
design
.
…
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Promoting a positive Relation-to-Self through Recognition in Architectural Design, by Jeremy Hill.
An example of this is the “Frankfurter Küche”
designed
by the architect Margarete Schütte-Lihotzky. The height of functionalism – this kitchen was
designed
based on an ergonomic study to be as spatially efficient as possible. (Figure 1).
…
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What if Vitruvius played Minecraft? First notes on gaming architecture as experimental design, by Bruno de Andrade.
Gaming is an experimental method to foster creativity and intuition in
design
thinking process. Gaming is also an inclusive platform that brings together stakeholders into the process of
design
and decision-making.
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Designer Wardrobe, by Jonas Althuis.
Designer
Wardrobe. Words and Images. Jonas Althuis. Many jokes play off of stereotypes. One such stereotype is that of the architect that only wears black clothing and takes themselves very seriously.
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If not now, then when?, by Inez Margaux Van Oeveren & Gigi Altman.
For me, the biggest noticeable difference was that this young generation of
designers
no longer
designs
for the product, but the achievement of a goal. They are committed to the society and no longer just make chairs, tables, and vases.
…
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Interview Jan Dierckx: 10 minutes with an architect, by Louisa Hollander.
The conclusion was that it is very helpful for the architect to know what the performance of the buildings is, while
designing
it. Do you think data will make future
designs
homogeneous? I think it will do the opposite.
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Interview: Maarten van Kesteren, by Aimee Baars.
On the one hand, this writing process strengthens my
designs
. On the other hand, the writings add a layer to the visuals we make, a layer that's all about senses (not only sight) and the passing of time.
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Artefact: You Had One Job, by Saartje Nibbering.
Hypothetically, if one of your
design's
would to be build, what would be the Thank-God-my-teacher-saved-me-from-making-this-mistake mistake?
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Indesem 23: Embracing Boundaries, by Joost Hoepman.
INDESEM (International
Design
Seminar) is the biennial event for innovation and with a rich history.
…
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Architecture without Architects v2.0, by Zuza Sliwinska.
Will the future of
design
generate more limitations or possibilities, bringing dreamscapes to life? And if so, will our role as
designers
still be a creative one or will it become passive in favour of new (artificially) intelligent
designer
?
…
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Manifesting, by Jonas Althuis.
Perhaps it's considered a given, inherent to
design
and learning how to
design
. If nothing about mistakes, what do these manifestoes say?
…
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Please Explain, by Oscar Nowak.
The main goal of my Architecture degree seemed to be acquiring the skill of being able to justify every part of my
design
. Every choice had to have a rational explanation, substantiated by analysis, research, and calculation.
…
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Incredible Nottingham, by Dorsa Ghaemi, Francien Fons, Jolt Wiersma and Sun Ah Hwang.
They were also present at the final
design
presentations and gave feedback on the
designs
. In the afternoon we started the
design
charrette followed by visits to the sites of the three study cases, namely Sherwood, Balloon Wood, and The Meadows.
…
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Never Been Built, by Aimee Baars.
Or what if they had been
designed
differently? Sometimes, when the time is right, an architect's vision, his fiction, becomes reality.
…
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Blog: Mar 23, 2021
For our February edition of Taboo, we worked with Urbanism student Raven van der Steen to create a linocut
design
that represented the visual symbology of taboos.
…
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Credit Where Credit Is Due, by Maartje Damen.
And with big names come big
designs
. Falling Water, Farnsworth house, Centre Pompidou, The Rotterdam.
…
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On renders, by Jonas Althuis.
Rendered versus real: The Vessel,
designed
by Heatherwick Studio. / Source: Archdaily. If you’re not familiar, a render is a digitally created visualization of a
design
concept, be it architecture, product
design
or otherwise.
…
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Thinking the unthinkable, by Nadine van den Berg.
Even though storytelling is implicit in urban planning and
design
proposals, stories can be used explicitly as research and
design
methodology.
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When actions speak too loudly, by Chun Kit "CK" Wong.
In the case of
design
, talk is certainly not cheap. The repercussions of
design
without extended period of dialogue often to lead to dire results, evident in many
design
case studies.
…
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